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conduct_themes_policy [2022/08/09 13:40]
gm_geraint
conduct_themes_policy [2022/08/14 18:09] (current)
gm_will
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   * **Consensual Sexual Activity**   * **Consensual Sexual Activity**
         * This is permitted to occur, but will always be treated with a "fade to black" approach and should never be portrayed or described.          * This is permitted to occur, but will always be treated with a "fade to black" approach and should never be portrayed or described. 
-        * In any romantic or sexual interaction inside a Headspace, the [[glossary|Glossary]] must be treated as a party whose full and knowing consent is required when conduct goes beyond what might be considered acceptable at someone else's house where children are present.+        * In any romantic or sexual interaction inside a Headspace, the [[glossary|host]] must be treated as a party whose full and knowing consent is required when conduct goes beyond what might be considered acceptable at someone else's house where children are present.
   * **Extreme Violence and Gore**   * **Extreme Violence and Gore**
         * Extreme violence may occur in Headspaces, but the violence will typically be more "cartoon" in style and the gore will not be realistic or very graphic.         * Extreme violence may occur in Headspaces, but the violence will typically be more "cartoon" in style and the gore will not be realistic or very graphic.
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         * Psychic projection cannot be initiated without the consent of the Host. However, once inside a mind the Host has limited knowledge and awareness of what is being done to their mind.         * Psychic projection cannot be initiated without the consent of the Host. However, once inside a mind the Host has limited knowledge and awareness of what is being done to their mind.
         * Direct mind control is not accessible by any human being. It may be by non-human entities, but it will never be inflicted upon player characters.         * Direct mind control is not accessible by any human being. It may be by non-human entities, but it will never be inflicted upon player characters.
-        * In the course of exploring, fighting or attempting to aid a Brainspace, players or NPC psychics may accidentally damage a Brainspace, causing detrimental mental effects to the Host.+        * In the course of exploring, fighting or attempting to aid a Headspace, players or NPC psychics may accidentally damage a Headspace, causing detrimental mental effects to the Host.
         * Accidental damage and minor tampering in Headspaces may occur.         * Accidental damage and minor tampering in Headspaces may occur.
         * The GMs are not interested in exploring the most insidious forms of manipulation and gaslighting that could result from the use of psychic powers, in particular those that mimic abuse (that is, sustained targeted behavior with the expressed intention of mentally destabilizing the victim). We ask that players do not create characters who would set out to do this.          * The GMs are not interested in exploring the most insidious forms of manipulation and gaslighting that could result from the use of psychic powers, in particular those that mimic abuse (that is, sustained targeted behavior with the expressed intention of mentally destabilizing the victim). We ask that players do not create characters who would set out to do this. 
         * Some level of manipulation may occur, such as removing the memory of their boss paying you so they pay them twice, removing the memory of someone who saw something incriminating. This list of possible misuses of psychic powers is not exhaustive and players and GM's should use discretion in depicting what kinds of underhanded applications of psychic powers could achieve in order to avoid the definition of abuse mentioned above.         * Some level of manipulation may occur, such as removing the memory of their boss paying you so they pay them twice, removing the memory of someone who saw something incriminating. This list of possible misuses of psychic powers is not exhaustive and players and GM's should use discretion in depicting what kinds of underhanded applications of psychic powers could achieve in order to avoid the definition of abuse mentioned above.
-        * Players may commit similar levels of psychic manipulation to what is described above but should not expect to "win" or have this course of action ultimately end well and be condoned by the game. For some further clarification on the tone we want the game to have, see [[gm:style_tone|Style and Tone]].+        * Players may commit similar levels of psychic manipulation to what is described above but should not expect to "win" or have this course of action ultimately end well and be condoned by the game. For some further clarification on the tone we want the game to have, see [[style_tone|Style and Tone]].
   * **Domestic Abuse**   * **Domestic Abuse**
         * Difficult home lives in which non-physical forms of abuse happen may appear.         * Difficult home lives in which non-physical forms of abuse happen may appear.
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         * We are not planning to explore the intersection of physical disability and mental health. However, it will be explored if initiated by a player.         * We are not planning to explore the intersection of physical disability and mental health. However, it will be explored if initiated by a player.
   * **Suicide**   * **Suicide**
-        * Heroic self sacrifice can appear in Brainspaces, this will resemble a heroic suicide but will not actually kill the psychic.+        * Heroic self sacrifice can appear in Headspaces, this will resemble a heroic suicide but will not actually kill the psychic.
         * Suicide can be mentioned and discussed, but will not be depicted.         * Suicide can be mentioned and discussed, but will not be depicted.
         * Suicidal thoughts can intersect with mental illness and may appear in the Headspaces of some people. Players will always be warned in advance if they may interact with such themes.         * Suicidal thoughts can intersect with mental illness and may appear in the Headspaces of some people. Players will always be warned in advance if they may interact with such themes.
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   * **Other Real World Biases Not Covered in Appendix B**   * **Other Real World Biases Not Covered in Appendix B**
         * There is no concept of psychic or non-psychic supremacy, it is well understood in the game's world that either comes with its own unique advantages and hindrances.          * There is no concept of psychic or non-psychic supremacy, it is well understood in the game's world that either comes with its own unique advantages and hindrances. 
-        * The proper application of psychic power and discussion of when it should be used and how it should be regulated is a discussion that we are interested in having, but at no point will any view on this subject be based on a belief in the superiority of psychics or non-psychics. Psychics are considered extremely normal in the society of Brainwave and do not experience discrimination on the basis of being psychic in the same way a Spark might from [[https://originstory.oxfordrpg.com/the_spark|Origin Story]]+        * The proper application of psychic power and discussion of when it should be used and how it should be regulated is a discussion that we are interested in having, but at no point will any view on this subject be based on a belief in the superiority of psychics or non-psychics. Psychics are considered extremely normal in the society of Brainwave and do not experience discrimination on the basis of being psychic in the same way a Spark might from [[https://originstory.oxfordrpg.com/the_spark|Origin Story]].
  
conduct_themes_policy.1660052450.txt.gz ยท Last modified: 2022/08/09 13:40 by gm_geraint